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About Me

ProfileBeing the son of a software developer has meant that games have always been a part of my life. It’s hard to remember a time when I wasn’t playing on a console, PC, or anything. Even as a kid, I would write up ideas and draw pictures of games that I wanted to make.

In 2005, I started working at GarageGames as a lowly gofer/errand boy. Eventually I started helping find great games for them to publish. While working on my digital arts degree from the University of Oregon, I interned part time at PushButton Labs. After getting my degree in 2010, I began working full time there as a designer. While here, I began working on Grunts: Skirmish, but we eventually moved into the social games space to work on Social City with Playdom.

My latest project is Spotkin. Our goal is to make fun games anyway we can. Mobile is our main target, but I believe in being able to play games across multiple devices in multiple locations. Recently, we released our first game Quick Shooter. We have a couple projects coming up that I may be able to talk about soon, so stay tuned!

When I’m not working on (or playing) games, I’m usually doing something with photography or video. I have always been interested in video editing/effects, and recently really picked photography as a side hobby while going through school. When it’s not raining (or gloomy) here in the Willamette Valley, it can be a very beautiful place to take pictures.